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author | Tom Ryder <tom@sanctum.geek.nz> | 2017-10-31 22:12:16 +1300 |
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committer | Tom Ryder <tom@sanctum.geek.nz> | 2017-10-31 22:12:16 +1300 |
commit | 5d116c86aea19670147a7f0c0c95a18b5444a3a2 (patch) | |
tree | fcaa177930a8cb9a916e06b9f22c6ffef899992d /check/bin.sh | |
parent | Correct copypaste errors in `check-bin`, `lint-bin` (diff) | |
download | dotfiles-5d116c86aea19670147a7f0c0c95a18b5444a3a2.tar.gz dotfiles-5d116c86aea19670147a7f0c0c95a18b5444a3a2.zip |
Apply stable check and lint methods to games shell
This applies the same stable approach to testing the actual built
games that are shebannged with #!/bin/sh as has been applied to the
shell scripts in the `check-bin` and `lint-bin` targets.
There are no GNU Bash games in these directories, so the latter block of
code from the `bin` analogues to check or lint those is not needed.
The same applies here; this is not as complete a checking or linting of
the games directory as it could be; ideally we would check the sed(1)
and awk(1) scripts too.
Diffstat (limited to 'check/bin.sh')
0 files changed, 0 insertions, 0 deletions