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author | Tom Ryder <tom@sanctum.geek.nz> | 2017-10-31 22:12:16 +1300 |
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committer | Tom Ryder <tom@sanctum.geek.nz> | 2017-10-31 22:12:16 +1300 |
commit | 5d116c86aea19670147a7f0c0c95a18b5444a3a2 (patch) | |
tree | fcaa177930a8cb9a916e06b9f22c6ffef899992d /lint | |
parent | Correct copypaste errors in `check-bin`, `lint-bin` (diff) | |
download | dotfiles-5d116c86aea19670147a7f0c0c95a18b5444a3a2.tar.gz dotfiles-5d116c86aea19670147a7f0c0c95a18b5444a3a2.zip |
Apply stable check and lint methods to games shell
This applies the same stable approach to testing the actual built
games that are shebannged with #!/bin/sh as has been applied to the
shell scripts in the `check-bin` and `lint-bin` targets.
There are no GNU Bash games in these directories, so the latter block of
code from the `bin` analogues to check or lint those is not needed.
The same applies here; this is not as complete a checking or linting of
the games directory as it could be; ideally we would check the sed(1)
and awk(1) scripts too.
Diffstat (limited to 'lint')
-rw-r--r-- | lint/games.sh | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/lint/games.sh b/lint/games.sh index 6e3e3024..fa2c7a97 100644 --- a/lint/games.sh +++ b/lint/games.sh @@ -1 +1,7 @@ -find games -type f -name '*.sh' -print -exec shellcheck -e SC1090 -s sh -- {} + +# POSIX sh +set -- +for game in games/*.sh ; do + set "$@" "${game%.sh}" +done +shellcheck -e SC1090 -- "$@" || exit +printf 'sh(1) games linted successfully.\n' |